If you've spent a bit of time with Valhalla's main story (or north of 100 hours exploring further, hi there!), you'll quickly find yourself at home here in another tale of kings, castles and political scheming, along with the Ubisoft's own unique definition of stabbing lots of people to achieve a tenuous peace. For me, Druids was an introduction to High King Flann Sinna and his shaky relationship with the settled Norse, the rivalry between northern and southern Irish kingdoms, and the Children of Danu: a death cult capable of summoning up representations of werewolves through brain-fuddling fog (this is standard Irish history 101, right?). If you're up on your Irish history (I admit, it was never taught at my English school), then perhaps some of what follows may ring some bells. From there, the action heads across the Irish Sea to a fresh map accessible via your Atlas, akin to Vinland and Norway, and the start of a sprawling new adventure. Barid calls for aid via his trade envoy, the intriguing one-eyed Azar, who turns up in Ravensthorpe to rope Eivor in. Availability: Out 13th May on PlayStation, Xbox and PCÄesigned to be played at any point of your Viking adventure, Druids introduces a new cast of characters led by your hitherto unmentioned cousin Barid, who has wound up becoming King of Dublin (where was he when we were trying to sort out England, eh?).Assassin's Creed Valhalla: Wrath of the Druids review